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Level 2 Qualifications - Esports

East Norfolk Sixth Form College

Church Lane, Great Yarmouth, Norfolk, NR31 7BQ

Vocationally-related Qualification (VRQ)
Level 2
Arts, Media and Publishing

Available start dates

Available start dates

Tuesday, 01 September 2026
East Norfolk Sixth Form College
1 Year(s)
Full time
Daytime/working hours

Application Instructions

Please refer to EN's Entry Requirements Guide for specific advice on our Admissions Policy. This guide is supplied at interview to prospective students and is also available to Schools & Careers Advisers.

Course Summary

The esports industry is a fast-growing global industry. Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. This suite of qualifications includes a breadth of transferrable skills that enable learners to experience esports in different areas to aid their progression to employment, directly or via further study. Esports offers a unique opportunity to deliver a curriculum that teaches concepts in the context of multiple skills and subject areas at once. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning, skills which are highly valued in the changing and fluid workplace. Learners must apply strategy, skill and teamwork to be successful.

At the core of this qualification is the concept of preparing young people for the working world. Through practical activities and occupationally-fit-for-purpose assessments, learners will gain the skills and behaviours needed for sustainable employment

Course Details

Unit 1: Esports Games, Teams and Tournaments

In this unit you will:

- Investigate different genres of esports games

- Explore different professional esports teams

- Examine esports tournaments and leagues.

Unit 2: Establishing an Esports Organisation

In this unit you will:

- Investigate a global sporting organisation

- Develop a brand for an esports organisation

- Design a logo and merchandise for an esports organisation

- Create a plan to promote the brand.

How will it be delivered and assessed?

Coursework - 100%

Entry requirements

Qualification Type: BTEC Level 2

A grade 3 in English Language and Maths is essential. Applicants must have already achieved at least a grade 3 in 4 or more subjects at Level 2.

Assessment:

This course is 100% coursework-based (there are no exams). Assignments are internally assessed and externally verified.

Unit 1 (25% of qualification)

Learners investigate different genres of esports games and the professional teams that play them. They will study the online and live tournaments and leagues in which these esports team compete.

Unit 2 (75% of qualification)

Learners will investigate different types of global sports organisations; they will create a brand for an esports organisation as well as a plan to promote their chosen brand.

Your next steps...

BTEC qualifications are widely recognised and respected. They provide progression to the workplace, either directly or via study at higher levels. Proof comes from YouGov research, which shows that 62% of large companies have recruited employees with BTEC qualifications.

After you have successfully completed your Route 3 Programme and achieved at least 5 Level 2 qualifications at 4 or above, including Maths and English, you can progress onto a Level 3 programme. If you are interested in taking Esports further, we recommend studying Level 3 Esports alongside Games Development, IT, Video Production, Business or an Art & Design subject.

This is a brand new subject for September 2021 and reflects the growing popularity of competitive gaming.

“As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all paying attention. Total esports viewership is expected to grow at a 9% compound annual growth rate (CAGR) between 2019 and 2023, up from 454 million in 2019 to 646 million in 2023, per Insider Intelligence estimates. That puts the esports audience on pace to nearly double over a six-year period, as the 2017 audience stood at 335 million”. – businessinsider.com


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